Using the UV Map Operation

Operation-UnWrap-A.gif (36345 bytes)

The UV Map operation is used to apply a material to a selection and then permit the adjustment of the created texture mapping coordinates.

The left panel is the UV Map preview. The right panel is used to adjust the texture map coordinates. Each green handle corresponds to the mapping position of a point. These handles can be moved to adjust the point's texture map coordinates.

Button-DeleteSmall.gif (918 bytes) resets all texture coordinates to their unmodified positions.